
It’s very middle-of-the-road overall, but it’s certainly a playable option. What you could do is cast pass without trace to effectively create two independent scouting parties, or cast absorb elements to shield both of you.Ī subclass with a distinct theme revolving around acting like a fey. A nice buff when it applies, though the Ranger spell list doesn’t really offer you those. When you cast a spell on yourself, your beast gets the effects too. Bear in mind that the PHB form would not be able to take actions other than the ones listed in Ranger’s Companion, meaning a dragon made from that would be unable to use its breath weapon. It being able to take the Multiattack action is more interesting though, or at least will be in six levels when your caster friends can double true polymorph it into a dragon. Your beast can make two attacks when you make it attack, which is never. More importantly, you can command it to do stuff with a bonus action now, so you can basically get a bonus action Dash. Your beast has magical attacks, great for the 0 times it will be attacking. The benefit of this is ease of replenishing its HP, and not needing to look for a replacement when it dies. However, the Beast of the Sky is small and you cannot ride it. Still an extra body on the field, and it does not require your action to command, but rather your bonus action. Primal Companion – TCOE variant of Ranger’s Companion Pick vultures(or peacocks) and pteranodons, they’re really strong. Two beasts of CR ¼ are Medium flying creatures, and as such can be ridden by a Small character. It’s easy to fall for the trap of “I need to use this creature to attack” and waste a lot of time trying to make it deal good damage. Its HP increases to 4 times your Ranger level, and you add your proficiency bonus to almost everything it can do. The PHB version, you can get a CR ¼ Medium beast as a pet. This class provides an additional body on the battlefield that serves as your companion, and you can ride it if you are Small. So, with the rating system explained and the core assumptions established, let’s delve into the subclasses.

Feats like Fey-touched, Telekinetic, Resilient, Lucky and Crossbow Expert go here.

These are the staples of their category, that you most likely cannot live without. Things like mass suggestion belong here.Ħ – options rated 6 are outstanding. They will provide significant value and are absolutely worth taking. Things like the slow spell fit in this category.ĥ – options rated 5 are good. They’re valuable enough to seriously consider, but not good enough to compete with the big names. This is a spot for things like the Tough feat and Assassin Rogue.Ĥ – options rated 4 are okay. You will get use out of them, but “powerful” would be an overstatement. Examples include the Piercer feat.ģ – options rated 3 are mediocre. They are a very poor use of your resources, and a character that chooses them over another option will be only a bit better than one who does not choose anything at all. They are weak to the extent of basically throwing your resources in the trash with no noticeable benefit at all, and it is a spot reserved for the likes of find traps, witch bolt, etc.Ģ – options rated 2 are bad. The criteria for this ranking are as follows:ġ – options rated 1 are abysmal. I will be using a 6-point rating system, ranking each option a number out of 6. This means a frontloaded class with worse features later on will likely be judged less favourably than it would if you only went for the early features. I will be assuming that Ranger levels are the core of your build, and you are not just dipping into the class for a few levels.

You could slap Favored Enemy and the Sun Soul monk’s features on a Chronurgy wizard and it wouldn’t get any weaker. This should be common knowledge, but to reiterate this basic fact that often gets forgotten on the Internet – bad features don’t make a subclass bad, lack of good ones does. Expanded spell lists will be valued highly, though not as highly as in the Warlock class guide series. Rangers are simultaneously martials and half-casters, which means they care about features that buff their weapon usage, as well as ones that let them cast better spells. In this article, I shall go over and rate each of the currently available Ranger subclasses, including the previewed Drake Warden. The base class is a solid chassis in itself, and the Ranger Conclave options improve on it quite well, with a few notable exceptions. Rangers have a pretty good number of solid subclasses.
